Coach+Pre+Conference

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= = =DigiTales with Bernajean Porter= [|http://www.digitales.us] [|Evaluating Digital Products] __Objectives:__ Elevate the quality of student thinking, Elevate the quality of student tasks and products, Increase assessment strategies for student performance

Integration is...do something, do anything, just do it. We need more than that.

Understanding by Design
1. What knowledge, skills and deep understandings are needed? 2. How will students demonstrate their knowledge, skills and deep understandings?
 * New - 3. What added value did tech tools give to student work?**

Gallery Walk - Peer Review
http://www.digitales.us/evaluating/peer_review.php

**Hierarchy of Assignments**

 * **Participatory (users contribute content)**
 * **Creating Knowledge (HOTS)**
 * **Demonstrating Understanding (LOTS)**
 * **Learning/Practicing Technical Skills (NOTS)**
 * **Fun and Motivation (NOTS)**

**Pre-Production**
2. Planning the Project 3. Organizing Project Folders**
 * 1. Writing a Narrative Script

**Production Phase**
5. Gathering and Preparing Media Resources**
 * 4. Making the Voiceover

**Post Production Phase**

 * 6. Putting it ALL Together**

**Distribution Phase**

 * 7. Applause! Applause!**

**Takeaways**

 * Blogs are good reflective practice tools. Stepping into another perspective will make it even more valuable.
 * The broader the audience, the more invested a student will feel.
 * Students should be designing information for impact. Show the power behind the message.
 * Collaborative projects should not be a stitched quilt. It should seem as if it was all done by one person.
 * Music and sound effects add to the overall effect. Moods, tones, context...
 * PhotoStory 3 is a tool that works from the wrong way - if you use it, be sure to do rigorous storyboard first. Don't lead with images.
 * When evaluating work with teachers, poll them and then take the far apart numbers to increase dialogue. Not much difference between a 4 and a 5, but a 3 and a 5 will have more discussion opportunities.

Types of Communication
Personal Expression, Myths, Folk Tales, Short Story, //Docu-drama// (new), Summary Report, Book Report, How-To Directions, Biography, Advertisements/PSA, Describe/Conclude, Analyze/Conclude, Analyze/Persuade, Compare/Contrast, Cause/Effect, //Documentary// (new), Participatory.

Video
We evaluated components of video with this http://www.pbs.org/30secondcandidate/tricks_of_the_trade/ Video - Black and white vs. Color, Speed Ambient Sound - Clap, silence, etc... Music Graphics - Logos, slogans (location) Voiceovers (Tones can be flat and down - credible or rolling and up - trust)

All That Glitters
//Decorating vs Illustrating vs Illuminating// Keep the focus on the content
 * Designing Information
 * Images
 * Sound/Music
 * Voiceovers
 * Transitions
 * Special Effects

**VoiceOvers**
[|*Making Great Voiceovers] //*Reading vs. Reciting vs. Performing// __Oral Speaking**__ Rehearsing - Provide text and read in varying moods. Identifying Tone Small Chunks - Doing voiceover in small chunks makes for easier editing later. Spit Guards - [|Make your own with nylon stockings.] - Bernajean uses Audacity for all projects because it focuses on the voiceover only & for normalizing. [|Normalizing] - Makes all the difference in the world.
 * //*Showing Not Telling!//**

Machimina
Machinima (muh-sheen-eh-mah) is filmmaking within a real-time, 3D virtual environment, often using 3D video-game technologies. [|http://www.machinima.org] =Resources= =Royalty Free Music for Schools [|http://www.soundzabound.com] [|EXtreme MakeOvers Template.doc]