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DigiTales - The Art of Telling Digital Stories
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DigiTales with Bernajean Porter

http://www.digitales.us
Evaluating Digital Products
Objectives: Elevate the quality of student thinking, Elevate the quality of student tasks and products, Increase assessment strategies for student performance

Integration is...do something, do anything, just do it. We need more than that.

Understanding by Design

1. What knowledge, skills and deep understandings are needed?
2. How will students demonstrate their knowledge, skills and deep understandings?
New - 3. What added value did tech tools give to student work?

Gallery Walk - Peer Review

http://www.digitales.us/evaluating/peer_review.php

Hierarchy of Assignments


  • Participatory (users contribute content)
  • Creating Knowledge (HOTS)
  • Demonstrating Understanding (LOTS)
  • Learning/Practicing Technical Skills (NOTS)
  • Fun and Motivation (NOTS)

Learning Curves


Bakers Dozen


Seven Steps of Digital Storytelling


Pre-Production

1. Writing a Narrative Script
2. Planning the Project
3. Organizing Project Folders

Production Phase

4. Making the Voiceover
5. Gathering and Preparing Media Resources

Post Production Phase

6. Putting it ALL Together

Distribution Phase

7. Applause! Applause!

Takeaways

  • Blogs are good reflective practice tools. Stepping into another perspective will make it even more valuable.
  • The broader the audience, the more invested a student will feel.
  • Students should be designing information for impact. Show the power behind the message.
  • Collaborative projects should not be a stitched quilt. It should seem as if it was all done by one person.
  • Music and sound effects add to the overall effect. Moods, tones, context...
  • PhotoStory 3 is a tool that works from the wrong way - if you use it, be sure to do rigorous storyboard first. Don't lead with images.
  • When evaluating work with teachers, poll them and then take the far apart numbers to increase dialogue. Not much difference between a 4 and a 5, but a 3 and a 5 will have more discussion opportunities.

Types of Communication

Personal Expression, Myths, Folk Tales, Short Story, Docu-drama (new), Summary Report, Book Report, How-To Directions, Biography, Advertisements/PSA, Describe/Conclude, Analyze/Conclude, Analyze/Persuade, Compare/Contrast, Cause/Effect, Documentary (new), Participatory.

Video

We evaluated components of video with this http://www.pbs.org/30secondcandidate/tricks_of_the_trade/
Video - Black and white vs. Color, Speed
Ambient Sound - Clap, silence, etc...
Music
Graphics - Logos, slogans (location)
Voiceovers (Tones can be flat and down - credible or rolling and up - trust)

All That Glitters

Decorating vs Illustrating vs Illuminating
*Designing Information
*Images
*Sound/Music
*Voiceovers
*Transitions
*Special Effects
Keep the focus on the content

VoiceOvers

*Showing Not Telling!
*Making Great Voiceovers
*Reading vs. Reciting vs. Performing
Oral Speaking**
Rehearsing
- Provide text and read in varying moods.
Identifying Tone
Small Chunks
- Doing voiceover in small chunks makes for easier editing later.
Spit Guards
- Make your own with nylon stockings.
- Bernajean uses Audacity for all projects because it focuses on the voiceover only & for normalizing.
Normalizing
- Makes all the difference in the world.

Machimina

Machinima (muh-sheen-eh-mah) is filmmaking within a real-time, 3D virtual environment, often using 3D video-game technologies.
http://www.machinima.org

Resources

=Royalty Free Music for Schools
http://www.soundzabound.com
EXtreme MakeOvers Template.doc